Shadows are both a cooldown and a proc based tanking class leading to a priority list for skills rather than an actual rotation. Psychokinesis – Reduces the force cost of our 2 go to skills Slow Time – An AoE debuff reducing targets damage done.įorce Synergy – Project will be spammed giving you 9% melee crit whenever it crits Harnessed Shadows – Gives us a heal and the ability to use Tele Throw while tanking.įorce Break – Drastically increases the damage of our AoE tanking skills. Can be swapped with Rapid Recovery in Tier 2 Stasis – Bonus armor and Spining kick outside stealth. One with the Force – Lets us spam buttons more.īombardment – Increases effectiveness of Project. Impact Control – 4% better shields and a 10% heal on a major cooldown Kinetic Ward – Increases shield block rate for 8 blocks Project is high on priority list for tanks. Particle Acceleration – Refreshes Project cooldown and makes project crit harder. Mind Over Matter – Takes Resilience duration from 3s to 5s, also makes Force Speed break ensnares. Rapid Recovery – Filler points, can be swapped with Nerve Wracking in Tier 5 Technique Mastery – 9% internal and elemental (caster damage) resistanceĮlusiveness – 15 second cooldown reduction on Resilience from 1m to 45s (removes all debuffs AND increases force and tech resistance by 100%) The points invested into Rapid Recovery can be re-invested anywhere in the kinetic tree.ĭouble-bladed Saver Defense – 4% melee and range defense as well as up to 2 force per second regen This is your main tanking spec, There are very few optional points of wiggle room. Most of the information is still accurate however. I will be updating this post for live soon. This guide will equip you with the basics of tanking with a Jedi Shadow as well as provide advanced discussion into various aspects of tanking. Welcome to the in depth guide for Jedi Shadow tanking in Star Wars: The Old Republic. During your little ambush, if you are unfortunate enough to get caught off-guard, feel free to use this ability to buy yourself some time to put distance between you and your enemy.įorce Harmonics – Reduce cooldown of Force Wave by 2.5 seconds and Force Potency grants an additional charge when activated.SWTOR Jedi Shadow Tanking Guide by MercArcher Sturdiness – Deflection grants 6 seconds of immunity to stun, sleep, lift and incapacitating effects. Need I say more? Force Cloak is a great move as is, and any improvement to it simply makes it even more overpowered. Sneaking up on your enemies, you might want to lead on with Force Stun, and if it’s out on cooldown for a long time, you will be wasting a lot of valuable time on the battlefield.įade – Reduce cooldown of Force Cloak by 30 seconds and increase its duration by 5 seconds. Trust me, you are going to need that Force Stun a lot more than you think. Pinning Resolve – Lower cooldown of Force Stun by 15 seconds and increases duration of Force Slow as well as lowering Force Slow’s cooldown by 6 seconds. The bonus damage can really muck up an enemy’s momentum. This can be a great ability to sneak up on your enemies with. Nerve Wracking – Enemies influenced by Spinning Kick or Force Stun take 5% increased damage from ALL sources.
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