![]() On the surface, it’s at least refreshing to change up what you’re focusing on. If you get stuck in one quest line where progression is no longer possible, it typically means you need to progress in another quest line. Although a good majority of them end up crossing at specific points, it’s nice to at least have the illusion of options. In an effort to keep one’s sanity, the player is given many paths to pursue. But after a few hours in, things start to slow to a crawl, ‘the grind’ sets in, and every step feels like the finish line is being pushed back. Because of this, there’s an instant sense of accomplishment. It’s satisfying in the way your character’s development and game advancement are noticeable. You can upgrade your crafting abilities fast and knock out a good amount of goals in a short period of time. Of course, in the beginning, progress starts in a full-on sprint as all tasks are very rudimentary and fundamental for playing the game. When I say “manageable,” I mean in the ballpark of 10-25 tasks rather than the literal hundreds in The Elder Scrolls Series.īy completing these assigned quests, the story will start to progress your journey home gets one step closer. In fact, some of the very first tasks you are assigned are some of the last ones you are able to complete! But isn’t that just the way? The game Skyrim comes to mind when I think, “games that stack up tasks relentlessly with no signs of slowing.” Luckily, Graveyard Keeper gives you a somewhat manageable number of things to complete at any given time. ![]() In order to acquire said wine, however, you will come to realize completing many prerequisite tasks is necessary first. ![]() What I mean is you will be assigned a simple-sounding task, say, bringing wine to a friendly NPC. If you’ve ever played a game with heavily task-based quests, emphasizing crafting (think Stardew Valley) then you’ll be right at home. Graveyard Keeper feels like an intricate, and somewhat morbid, scavenger hunt.
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